Good Home Quest Guide In The Blood of Dawnwalker

Good Home Quest Guide – The Blood of Dawnwalker

The Good Home quest is an essential mission in The Blood of Dawnwalker that you must complete to obtain silk for the super duper armor. This comprehensive guide will walk you through every step of the quest, from finding the fairy ring to making crucial decisions about the quest’s outcome.

Finding the Quest Location

To begin the Good Home quest, head north out of the city and travel up the road. Look for the fairy ring location in the woods just above the sandy gorge. This is where your adventure starts.

Following the Fairy Ring Lights

Once you’ve located the fairy ring, you’ll need to follow the lights. Just off the road, you’ll find the first circle. Continue deeper into the woods to discover another circle.

As you progress, you’ll encounter dead people along the path—evidence of mischievous fairy activity. Keep following the lights through the valley. You’ll encounter another circle, then turn left and continue forward.

Turn left again and go over the rock to continue toward the fairy hovel.

Entering the Fairy Hovel

Keep going straight into the hovel of the fairies. Eventually, you’ll reach a cave entrance.

Once inside the cave, you can chat with a little girl. After speaking with her, your next objective is to investigate the wooden palace and her house. Feel free to loot items you find here, as the girl won’t need everything. If you explore the other section of the cave, you’ll find cobwebs, twigs, and teeth.

Traveling to the Wooden Palace

Your next destination is quite far to the southwest. From your current location, zoom out on the map to orient yourself. You’ll see the silts marked on the map, and just north of there, you’ll find the wooden palace and the small village. This is where the main investigation takes place.

Investigating the Village

When you arrive at the village area, you’ll notice that everyone is dead. Before proceeding with your investigation, you must kill the wolves in the area.

After defeating the wolves, examine the dead bodies carefully. Inside the houses, you’ll find various items including:

An axe (useful for compelling a body outside the house)

Various notes and recipes

A body inside the house that can be compelled with the axe

A watering can on the right-hand side (can be used to compel another body)

Inspect the cross symbol on the door—this is a plague marker indicating the father’s body. Look for a whip as well, which suggests the father was a violent drunk. You’ll also find the mother’s body to examine.

Exploring the Wooden Palace

The wooden palace is located just up the hillside from the village. The main building appears empty, but go inside the larger structure to find more to inspect.

Inspect the table and other items inside. Climb upstairs to find additional evidence and clues, including footprints and other important details.

Finding the Charcoal Burner Chief

After you’ve investigated everything inside the wooden palace, head to the charcoal fires located down the hill from the village. Talk to the charcoal burner chief to learn about Tonnis. He will tell you that Tonnis is camped out to the northeast.

Following the Trail Northeast

Follow the quest marker to the northeast. Along the way, you may encounter a bear and a deer. You’ll also notice tree marks with big X marks on them. Continue northeast until you find the camp where Tonnis is located.

Meeting Tonnis at the Camp

When you reach Tonnis’s camp, you’ll be presented with two options: you can offer to give him a hand (which will take up three chunks of time), or you can get him something to drink. If you’re short on time, you can skip time to meet up with him at the next location.

The Meeting at Yearning Borough

The next meeting point is marked with a small blue indicator on your map, meaning you cannot take forever to get there. Head to the Yearning Borough, which is located north of the city. This is where the quest’s critical decision point occurs.

Making Your Final Choice

At the Yearning Borough, you’ll face three options regarding Tonnis and Haley:

Option 1: Let Her Stay

If you choose to let Haley stay, the fairy will speak with you afterward and offer to help you send a letter out to Lunker.

Option 2: Let Her Leave With Him

If you choose to let Haley leave with Tonnis, you must first fulfill a very specific request. She will ask you to look at humans to get their teeth—you’ll need to collect three shiny teeth to complete this requirement before she can leave.

Option 3: Stay Quiet

If you choose to stay quiet during this interaction, the outcome is unclear, so this option is not recommended for a clear quest completion.

Quest Completion

Whichever option you choose, you can proceed to interact with humans and collect teeth if necessary, or complete any remaining objectives. Once you’ve made your choice and fulfilled any additional requirements, the Good Home quest will be complete.

The Good Home quest is now finished! You’ve successfully investigated the mystery of the village, met with Tonnis, and made a crucial decision about Haley’s future. This quest grants you the silk needed for the super duper armor, making it an essential step in your progression through The Blood of Dawnwalker.

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